Education¶
Educational content, curriculum design, and pedagogical documentation.
Planned Content¶
- Curriculum Framework — learning objectives mapped to game mechanics
- Music Education — how The Smithy teaches music theory through play
- Literacy & Numeracy — Wisp's teaching domains (reading, writing, mathematics)
- Assessment Methods — measuring learning outcomes within gameplay
- Age-Appropriate Design — designing for tweens (ages 8-12)
Design Principles¶
- Education first — every game mechanic must serve a learning objective
- Complement, don't replace — work alongside existing school curricula
- Multiple learning styles — support visual, auditory, kinesthetic learners
- Real-world transfer — skills learned in-game apply outside the game